Showing posts with label Veteran Boots and Gloves. Show all posts
Showing posts with label Veteran Boots and Gloves. Show all posts

Thursday, 11 November 2010

sGE Renaissance : Raid Galore

With the recent update of sGE to v5.0 aka the Renaissance, new content has been added including Castilla and Bounty Hunter Raids. These raids can be done anytime and have decent returns if you are able to complete them. The roulette system is applied to Castilla and Bounty Hunter Raids, which makes it ok to raid within a large group.

Bounty Hunter Raids can be repeated several times by doing them in the correct order and paying the npc silver bars. My group of 4 usually does veteran and above BHG raids, and we do them in this sequence:
  1. Chaos Requiem 
  2. Bahama (pay npc to be able to redo Chaos Requiem)
  3. Skullic (pay npc to be able to redo Bahama)
  4. 2nd Chaos Requiem
  5. 2nd Bahama (pay npc to be able to redo Chaos Requiem)
  6. 3rd Chaos Requiem
Aside from 12 roulette chances, clearing mobs if time permits enables us to get even more veteran tokens from Jack Spade (the npc inside BHG, dont miss him!). As for now, the only good thing I buy from him are Basement Treasure Box Keys for Torsche Mansion Raid Roulette and Tough Leathers for crafting. Skullic level is 100 to expert 1, Bahama is expert 1 to master 1 and Chaos Requiem is master 1 to master 10. If you plan your teams and training correctly, you can use the same characters for Skullic and Bahama (expert 1) or for Bahama and Chaos Requiem (master 1).

Loots worth mentioning from Chaos Requiem are 32AR items, Elite 96 Armor and Weapon items, Cut-grade Necklaces, Gold/Silver Earrings and Artisan-grade Recipes. Bahama also drops Elite 96 weapons (armor unconfirmed) and Refined Room of the Dead Key from Skullic. ASO boxes, tokens, reputation cards (medal of honour), veteran boots/gloves and level 100 items are common drops from all three.













Castilla Raids is the expansion of the storyline (i think, i dont really read much of it). Castilla can be accessed from the Ticket Seller at Port of Coimbra (where tickets to Bahia and Ustiur are bought). Castilla Mine is free to enter daily. After finishing Castilla Mine, you'll need a few Ancient Relic Piece, Ancient Relics, Ancient Gold Relic Piece and Ancient Gold Relic to progress further.

Medals can be acquired through completion of quests such as killing the bosses, however getting the "quest kill" is not 100%. I myself took 6 tries to complete the first quest and gain my Chaos Steel Ararat Medal. Medals dont really do much (as far as i know) so theyre just for bragging rights / sense of completion. It's possible to power through these quests and finish them quickly but as I see no need to do so, I'm taking my time and only doing Castilla Mine daily if time permits.



Medals are used for...?


Since I've only done Castilla Relic once and not even stepped into Castilla Temple, I'm unable to share possible loots from those raids. So far, Castilla Mine is confirmed to drop DHr, but other than that nothing really amazing.







My personal recommendation for efficient Castilla Raids are musketeers + 1 tanking family/character, preferably with provoke. Squad buffers like Rio, Grace and Elementalists are also welcome if you feel your group lacks strength in weapons. For the more powerful and eager raiders, castilla mine is soloable with 2 musks and a scout or STW equipped with good armors and racial weapons.

Tuesday, 31 August 2010

Instanced Mission : Dr. Torsche Mansion Basement

Mission Information Participation : 2 families (squad up with Cruz)
Character Lineup : Romina - STW - Grandice (me), Grandice - Scout - Grandice (Cruz)
Requirements : 100 Otite Pieces on entry, 200+ Otite Pieces within the mission
Rewards : 15 Veteran chips, Pure Gold Bars, Medal of Honour A, Sunstones, Veteran Boots and Gloves (rare)
Frequency : daily
Duration : 1 hour time limit. Average time of 32 minutes to accomplish.
Difficulty : Hard

The Dr Torsche Mansion Basement was unlocked along with the rest of the expert stances promised in v4.5. The complete guide can be seen here. My raid partner Cruz and I have been doing this mission since it was unlocked, and have so far only failed once, due to massive lag + disconnection. We use the following characters: Romina-Equites, SohoTheWind, Grandice, wearing Le Noir, Elite Le Blanc and Elite Schvarlier Armors.

Otite pieces are essential to have any chance of completing this raid. A good stock is to have about 500 before going in. The debuff lasts for 3 minutes and disables all usage of skills.
Pay the crystal 10 otite pieces or suffer even more.

Debuff: Painful.


Below is a description on how we tackle the raid on a daily basis.
Mission Start - wait for Dr Torsche dialogue. He will give a number that is a multiple of 7. Divide this number by 7 and that is the number to unlock the 1st room. We also start buffing ourselves at this stage. Principal, TA buffs, Meditation. Hrin is essential, and at this point, Blue Lollipop or Rainbow Lollipop can be used.

This means to solve room 1, the clicked rock must say #5.




Room 1 - Loyd



Room 1 - Walter. Not much difficulty here. Despite wearing metal against their fire-based attacks, this room is quickly dealt with


 


 
Room 2 - Helena



Room 2 - Hellena. Still warming up. Hellena's attacks are physical. Not a problem against our selected team.








Room 3 - Sasha
Room 3 - Sasha. Things start getting interesting. From room 2, we would have to pass by room 1 again, often dragging mobs along the way. Upon reaching room 3, the Torsche Buff should be renewed before engaging the mobs. Depending on the pace, buffs should be running out soon. Sasha's lightning-based attack always proves to be painful against Grandice due to her metal armor + low immunity.






Room 4 - Lloyd



 Room 4 - Lloyd. Room to breathe. Back to physical attacks. Their ranged attacks are somewhat annoying since our melee team cant see well where the shots are coming from. After completing this room, full rebuff is usually done to prepare for the next two rooms which are the most difficult.






Room 5 - Pyg

Room 5 - Pyg. Mind Resistance Potion is essential to lessen the pain of their mental-based damage. Blue Lollipop should be gone by now, and a Rainbow Lollipop is consumed.Though these mobs have a skill that can cause knock-back, they do not use it that often. Their normal attack is melee which doesn't make it too hard to the team.





Room 6 - Wight

Room 6 - Wight. The decider room as Cruz and I call it. Make it or Break it. At some point, I used alot of Soul Crystals in this room. Their attack is very strong and very quick, and they like to make use of their knock-back spell. With some persistence, determination, focus and luck, this room is doable. Once this room is completed, we consider the mission successful already.





Room 7 - Greg


Room 7 - Greg. Apparently this mob can inflict Armor Crasher. Luckily, my team has never been on its receiving end. Romina and Grandice have enough skills to spam to keep these melee creatures in control, and once again, this room is easily cleared.




Onwards to the loots  Boss!


Boss Rooms. In each boss room, there is a small chance of 10 Demonic Treasure Zealots spawning. Each one drops a sunstone. They don't run fast and are easy to kill. Feso compensation maybe for all the Ancient Star Orbs used within the mission. The final boss is Victor with l33t1 attack. Maybe it's an Easter egg planted by IAH.

Boss Room - Demonic Treasure Zealot

Boss Room - Victor
The boss is seldom a problem even if it summons a few extra mobs from the earlier rooms to help it out. After killing 1 Victor, a warp opens to the room of the next Victor. Defeat all 3 to complete the mission.

If Victor summons reinforcements, be careful.

As with most raids with Cruz, our looting system is always set to Acquire by Turn. At the end of the mission, we check how many Vet chips we looted each and split it at 8-7. We take turns on who gets the extra vet chip and occasionally give it to the one who used (the most number of) Soul Crystals. On good runs, we wont have to use any SC at all. On bad runs, we use 5 or more SC combined.