Showing posts with label PVP. Show all posts
Showing posts with label PVP. Show all posts

Thursday, 11 November 2010

PVP team changes

After my (failed) exploration to use wizard for PVP, I didn't have to look far to go for the popular Catherine Torsche. Since I sold my Catherine Torsche card the day she came out, I had to buy a fresh card, but the price has considerably gone down and it wasn't very painful to the pocket.

The first issue was armor. I had a friend who was selling +5 ELB fighter def+2dr 1s for a very cheap price (as cheap as a +0 crap stat), so I quickly grabbed the armor. After some painful chipping, the armor replaced def+2DR many times until it got 3DR (only). I was kind of disappointed and wanted to rechip but I had other things to spend my resources, so I settled. I succeeded on the first try and only took 4 Socket Tranquilisers to open the 2nd and 3rd sockets. I had made some great spodumenes myself and have been saving them for such an occassion. Catherine's armor was good to go (and she wasnt even in barracks yet). I then upgraded her armor at a much later time to 15evasion 18mspd 3DR. She can now reach 67 evasion without using Assassin Boots.

The next item was a 2nd dagger. My old (but dependable) dagger was passed down to Catherine. The money I got from selling my forest whisper allowed me to acquire a +7 Black Dagger 3S and I used what I packs I have and aimed for pvp stats. I had to stop at 30atk / 60Human since I was left with 4 level 100 chips and 4 Enchantment Tranquilisers. (I sold alot of my excess level 100 chips earlier that day to a friend so that I can buy more enchantment tranquilizers. He chipped 3x atk 9x Human on his +7 Black Dagger with my lucky chips. I felt happy and sad at he same time and slammed my face on my desk).

Accessories were set since I can recylce my earring, necklace, belt, boots and gloves. It took me quite some time to train her to master 10 100% to maximize the power of her summons.





Torsche Lloyds are powerful at level 130.


I teamed Torsche up with Romina-Flintlock and Scout for a few reasons. One is that I've been told that this mcc3 performed well in kGE Cross Server PVP, another is that a friend of mine also uses (or intends to use) this team.. I beat him to it.

I easily saw why this team can function well. Romina and Scout have high HP and very sturdy. Both has resuscitation which is vital. Catherine's Death Stunt can hit flying / evading / blocking opponents. The best reason is that these three can stack:








With HP and SP draining, a slowed down opponent with reduced AR/DR/Def will quickly go down.
Rosalia gets bullied

I still have a lot of room for improvement in using these 3 characters together. Equipment plays a big role in PVP, but skill and quick reaction speed will definitely aid in bringing down opponents that are stronger than me.

Monday, 8 November 2010

Little Alexandra, the Wizard

When I first started the game, I made one of each stock character and played around until about level 50 to see which ones I would like best. Fighter and Scout were easy choices. Musk was easy to use and Elementalist was good at nuking, but I really didn't feel any calling to use the Wizard. So I deleted him.

After about a year of playing I decided to try play a wizard again, this time for low level ST only, to serve as a another trial as a wiz user as well as training ground for my (lack of) wiz skills. Debuffing was quite fun, making the opponent helpless as you stack debuff upon debuff getting ready to make the kill. Turn invisible for a quick escape and watch how the confused enemy tries to look for you.

Little Alexandra for Lowbie ST

I decided to push my wiz to my main pvp team. Luckily, an ELB Wiz was available for her, as well as a very good Forest Whisper. I used the wiz for several raids including Argus and Ice Wizard Tower, but had very little chance to user her in PVP. I went to PY/ST a few times to practice using a Wiz - Scout - Nar team, but it wasn't fruitful as most people who go there now are only for Hero Seals / farm sunstones and not for PK.


Little Alexandra all grown up

Darkness stance is quite powerful, which skills at level 10 having a 90% chance to connect. Deep Sleep is enough to stop anyone in their tracks, ready for a deadly skill from Nar. At this point I considered having Nar go ahead (since he is really really thick) to lure enemies to debuff them easily. Or I can also put the wiz ahead and debuff 1st, and let Nar finish the rest. Deep Sleep -> Whole Cancellation -> Improved Disease -> Curse -> Nar power = kill.. in my head at least. But it only worked that way for about 2x. Players are dynamic and dont always behave the same way. A good wiz user SHOULD be able to handle all threats with all her various debuffs but alas, I am nowhere near decent with the wiz.

I sold off my Forest Whisper and kept my armor since I can still use the wizard for raids. I went back to my Romina - STW - Nar team for PVP.. but I was still looking for a change in PVP lineup.

Sunday, 26 September 2010

High Level PVP team progression

When I first started out, I had no intention of engaging in PVP. I knew sGE has been out for quite some time, and surely a lot of players would have far better equipment than me. So I was mostly a PVE player, just leveling my characters to expert and doing the raids I can.

After some time in Millenion, a number of players started engaging in PVP. They were masters already and I was still expert but I decided to join in anyways. I remember heavenzmandate and his fighter on defender as well as TheShadowKnightz with his elementalist in LOE stance. It was a lot more fun trying to use your skills against players who were not as predictable (sometimes) than normal mobs. This gave me the motivation to train my first 3 characters (Romina, SohoTheWind, Grace) to master and start engaging in PVP.

Training in Bahama AT to master allowed me to camp quite a number of King of Greeds (KOGs) and by the time I mastered my 3 characters, I already got 2 Dragon Heart Recipes. This allowed me to craft a black dagger for STW and a serpent rifle for Grace. Romina stayed with her +6 Trump Sword (woot!).

My initial team was ok-ok, able to handle various threats and can buff and debuff. I did however have problems with Hard Armour characters due to my weapons. After a few months, I got an iPod (calyce) and was extremely lucky in making a constellation crossbow (2 tries to +7, used 7 chips to get the stats) so I retired Grace and started using Calyce. She was fun to use, at the start. Approaching the enemy while invisible then releasing burst shot and watching bodies kiss the ground was fun until the 100th time, then I got bored of it.

I was contemplating on replacing Calyce with someone who was able to handle metal armour, and coincidentally a friend of mine was selling Grandice. In my faction I think less than a handful had Grandice, but I already knew she would be a great HG user. I bought Grandice and traded out my Crossbow and ELB fighter for a Constellation GreatSword, an Elite Schvarlier Armor and some other stuff.

While Grandice was training to master and still lacking a weapon, I went back to Grace for a few weeks. It felt so weird using flintlock again for PVP, but it was only temporary. The constellation GreatSword took 155 veteran chips and tranquilizers to get the current stats.

I was on Romina - STW - Grandice for a long time. It was quite a popular build and even until now, I still see top tier players using the same build. However, Grandice got old (get it? GET IT? ok.) and I moved on to try Nar.

I encountered a Nar user at Poison Yard and was impressed at his power, but I thought maybe that player possessed a really really good Hestia which would explain the great killing power. After training my Nar to master, I borrowed a War Crescent with 39 Atk Stat and tried out Nar's skills. To my surprise, even a +5 39atk 1s War Crescent dealt considerable damage to ESA + Garim + HOA. This pvp test closed the deal and I poured a substantial amount of my savings to prepare my Nar for PVP. His Hestia and stance rings took a lot more resources to complete than expected. Enough to make me EMO //__* but when it was all ready, it was very satisfying.

My current team is Romina - STW - Nar and I need a few more weeks of practice to completely sync their skill timings. But so far, Nar has proven to be thicker and stronger than Grandice.


And now for the hao lian part. My current weapons for my PVP teams.


Romina - Equites

Grace - Flintlock (now shared with Romina)




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SohoTheWind - MMA (set sold)


SohoTheWind - Arnis

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Calyce - Sagitta (sold)

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Grandice - Hanging Guard

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Nar - Semilunar

a side note on these pvp weapons - I am unsure as to whether Penetration Rumins are better than Attack Rumins.

One theory relates rumins to weapon type. Apparently one should put attack rumins on physical weapons  and penetration rumins on magic weapons. Another theory is dependent on stat weapon. If it's attack + AR, put attack rumins because the extra AR will penetrate through high DR. If it's attack + human, put penetration. A forum thread suggested that penetration wins hands down, but it used a japanese / russian damage calculator; the difference from attack rumins were only minor, less than 5% damage really. I really don't know which is good, not that rich or too concerned to test out damage with different rumin sets against different armor sets. If only GE had a damage calculator -in English-.

Thursday, 16 September 2010

PVP Team : Low Level Secret Temple

I go to High Level Superfights quite often since I promoted my first three masters (Romina, STW, Grace) for a bit of PK action, some sunstone farming and of course, loots. But near the end of my gaming experience I realized that I haven't really gone into the low level superfights. No 32/33AR 30/32DR armors here - Elite84 is the top level equipment. No veteran or expert stances - just basic stances. The battles in low level superfights are closer, due to this limitation.

I wanted to try out low level ST so I asked Lloyd what team I should use. I had Romina and STW in mind, but their non-veteran stances were mediocre at best. So I went for Wizard - Scout - Cath Int, an old build I believe that was popular before the first server merge. I could have gone with an elementalist but I chose Catherine since she can also play as a partial wizard if needed. Scout was their for basic buffing and ressing - an aspect I just cant leave out of pvp. My Wizard would be a debuffer, controlling enemies with a variety of spells and Catherine would be my finisher with her 2 lightning stances. It seemed good in my head and I was ready to give it a go.

I was easily able to gather some equipment for my three characters due to my frequent visits in High Level Superfights as well as some support from my faction vault. Nobody claims elite84 armor anymore so I just help cleared out inventories and paying for them at a cheap, cheap, cheap rate. Weapons were a bit tougher since Elite84 Rods, Staffs and Bracelets are in high demand for making Rosario. I was hesitant at times either to keep my +6 Rod/Staff and Bracelets for my team or to sell them off at a high price.

Leveling this team also took me longer than normal, since I had to focus that each character was able to max all stances available before reaching level 84. I completed my equipment even before getting to level 84! So when I finally reached level 84 for my three characters, I was so happy to finally be able to wear their appropriate equipment. It was my first time to use a wizard and elementalist in pvp, and my scout skills have long vanished since I started using Romina + STW. With the help of Lloyd, Pyratic and MsSwan, I brushed up my skills with my new pvp team and was ready to go.




As with all superfights, things are only exciting in the presence of enemies, so you can try out your skills and equipment against them. So far, my team has proven good to most physical type enemies but is having a problem battling other Wizards and Elementalists/Hellenas. I still need to practice more in using the Wizard - she just has so many skills in her arsenal. Even if I only have three stances available at any one time, each stance has its own use. I usually get stuck in using levitation most of the time, switching to Illusionist for finisher debuffs (sleep / magical piercing) or escape (ritardi, spiritual shield) but I keep forgetting to use Psychokinesis skills - especially Apocalypse which has a large AOE and can stop enemies from using their skills.

Low level superfights actually give substantial amounts of experience to characters. If done three times daily, my characters will quickly get over their level limit of 90 and be unable to participate.. So I don't go to low level ST unless Lloyd will really bug me and I'm not swamped with other tasks. But when I do go and there are reds, it's always fun.